Full Impact Games (FIG) is an application development provider for AEC, manufacturers and Pre-Vis industries. We help companies utilize Real-Time Technology while solving daunting problems often related to sales, presentations and training. As a relationship based partner we work closely with our customers to distill and deliver their specific needs. In the end our Real-Time/AR/VR projects typically exceed expectations for effectiveness and admittedly just add a whole lot of cool factor. Check out our example work and review some of our product offerings.

  • Poolroom VR

    Client: Autodesk, Inc.
    Class: Architectural Visualization Project
    Link: See Video Walkthrough

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  • Train Station

    Train Station
    Client: Autodesk Inc.
    Project: Demo Content for Stingray (PC/VR)
    Tools Used: MayaLT, Substance Painter, Substance Designer, Stingray

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  • Clocktower Apartment

    Clock Tower Apartment
    Client: Autodesk Inc.
    Project: Demo Content for Stingray (PC/VR)
    Tools Used: MayaLT, Substance Designer, Stingray

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  • Mini Graphics Sales Tools

    Mini Graphics Sales Tools
    Client/Project: Mini Graphics Inc.
    Tools Used: 3DS Max, Photoshop, Illustrator

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  • Factory VR

    Factory VR
    Client/Project: Autodesk, Inc.
    Project: Use Stingray Engine to develop a vr simulated factory using real-time data from factory metrics.

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  • Speaker Builder

    Speaker Configurator
    Client: Epic Games
    Project: Demo/Webinar Content for Epic Games
    Tools Used: MayaLT, Substance Painter, Unreal Engine 4

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  • VR Museum

    VR Museum
    Client/Project: Autodesk, Inc.
    Tools Used: Stingray, MayaLT, Maya

    Developed with Autodesk to show the capabilities of in engine VR by way of a series of "mini-games" this project allows users to navigate and enjoy a bunch of different example content.  Also created walkthrough/tutorials.

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  • Garage Scene

    Garage Scene
    Client: Autodesk, Inc.
    Project: Engineering Visualization Project / Tutorial Content

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